Are video games like novels? Maybe not exactly, but as literature scholar Eric Hayot asserts, 鈥渁ny understanding of video games that does not include the novel 鈥 will necessarily be incomplete.鈥 Video games are influenced by more traditional forms of storytelling, but also influence storytelling back. And tracing their history uncovers some unusual ways that video games have played with conventional ideas of fiction.
Early research on video games tended to underscore their differences from traditional narrative. Hayot writes that 鈥済ames were so different from novels, films, or drama that anyone seeking to simply slot them into that longer aesthetic history would be effectively attempting to 鈥榗olonize鈥 a new medium.鈥 And this was coming from those who championed gaming. Maybe that was true for games like Tetris or Super Mario Brothers where the 鈥渒inesthetic and interactive structures,鈥 i.e. the running, jumping, and spinning were the main point. But like any other medium, it鈥檚 difficult to place them all into a single box, or to give them all a similar definition. As Hayot points out, 鈥淧lenty of video games involve stories, enough that attempting to think about what games do or are, culturally speaking, without any sense of how storytelling works would be a pretty odd thing to do.鈥
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Read Eric Hayot鈥檚 complete essay, Video Games & the Novel, in the Winter 2021 issue of 顿忙诲补濒耻蝉 鈥淥n the Novel.鈥